There’s 20 missions in total with most of the exposition coming before and after a successful level. They play off each other well, although you can go while without getting any further story beats. Pontius is a gullible, bulky knight who has a dopey innocence to him. Zoya remains a thief with her head on her shoulders and the closest thing the group gets to a straight shooter. Amadeus is something of a cowardly wizard, still pining for his lost love. Our heroes’ personalities haven’t altered much over the years. It’s simple stuff but the cartoony nature of the characters gives it some energy. The duo don’t exactly seem on the same page but this results in our protagonists being marked as villains. The heroes of Trine are being stitched up by a scheming Lady Sunny and Sir Godrick. The story in Trine 5: A Clockwork Conspirary is a fairly standard setup. Frozenbyte have spent well over a decade polishing the cooperative puzzler and I’ve managed to maintain a level of enthusiasm, despite some pacing issues and some familiar issues. That’s changed with Trine 5: A Clockwork Conspiracy arriving on the Playstation 5. I knew of it but never really had the curiosity to give the games a look. I’ll be honest, the Trine series has largely passed me by. Septemin PS5 / Reviews tagged 2.5d / Fantasy / frozenbyte / knight / physics-based / platformer / puzzles / thief / trine 5 a clockwork conspiracy / wizard by Mike
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